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Welcome to LGMS’ Technology Education classroom.
 
 
Mr. Grant Strobel 348-3000 x 3202
LAKE GENEVA MIDDLE SCHOOL TECHNOLOGY CENTER MISSION STATEMENT:
All Lake Geneva Middle School students will explore 21 different applications of technology providing exposure to various career opportunities utilizing computer multimedia, hands-on projects and group problem solving as the method of delivering course content.
 
 
What is the Technology Center?
The beginning stages for planning the new Lake Geneva Middle School always included a classroom designated as a technology center. In this classroom, students are to have access to systems which will enable them to become technology literate. The technology center will provide students with interactive multi-media experiences which keep them engaged in learning featuring many open-ended problem solving opportunities. The course provided in the technology center was designed to meet emerging national standards for technology education.
 
 
What are Modules?
Paxton/Patterson of Chicago, IL created the modules which are 5 day learning experiences 90 minutes in length. Robust project work and hands-on challenges are at the center of each module. Integration of core academic courses such as mathematics, science, reading, narrative and persuasive writing is strongly emphasized.
 
 Modules
 
 
 
 
 
 
                                   
 Audio Communications
 
Students begin the module by charting the history of radio and by exploring a variety of career opportunities within the broadcasting field. They examine and program the operation of a modern radio station. Moreover, they create original material for local broadcast.   The mathematics concepts that relate to sound engineering, the physics of analog and digital data transmission, language arts, and speaking skills are enhanced and understood when students use a variety of audio communications equipment.
 Computer Aided Drafting (CAD)
Students solve design problems as well as balance CAD fundamentals and creativity so that students will be engaged learners and succeed with little of the frustration that can occur in entry level computer drawing experiences. Using custom developed templates I challenge teams to solve real world design problems typically found in architectural and technical applications.
 Computer Graphics and Animation
 
Students will develop media solutions with drawing/graphics programs, a CAD program, graphics tablet, direct-to-disk still image camera, and a video camera for AVI movie making. Students will create logos, packaging, media design, and animated works to practice communication methods used in commercial and industrial applications. Students make creative and technical decisions in preparation for one of the 5 open-ended problems.
 
 Digital Music
 
Students learn the history of Musical compositionand its relationship to the contemporary science of sound transmission ans music waveforms mutation.  Each student has the opportunity to create and program original compositions using MIDI software, electric keyboard ans computer interface, and will import and edit additional music and sound effects into their compositions.
 Electricity and Electronics
 
This module includes motors, generators, relays, switches, lights and standard electronic components. Students build circuits for varying applications while studying the mathematical principles of circuit design. Finally, students will face a design challenge by building their own electric motor and voltmeter.
 Energy and Power
 
Students will perform precision measurements on many of the engine components. Mathematical concepts relating to displacement, bore and stroke are studied. The latter part of the module provides the opportunity for students to study mechanical efficiencies for battery and solar powered model vehicles and perform hands-on experiments with gear trains and drive ratios.
 Environment and Ecology
 
Students perform water testing, acid rain and hydroponics experiments under controlled conditions. Developing strategies for recycling and energy use provide insights into what will be one of the predominant technical issues in the 21st century. These experiences provide a real world simulation of bio-related challenges that students will need to address as adults. A series of open-ended problems require imaginative solutions. By offering students a decision making process, students can be concerned and competent citizens.
 Flight Technology
 
Students will use over 100 images and many dynamic video clips to visit early flight pioneers. They will also use computer simulations to build an International Space Station and gain a special understanding of the U.S. space program both past and future. Finally, students will be designing and building a compressed air powered rocket that will fly over 150 feet in the air.
 
Health and Fitness 
Through CD-ROM and video students learn to prevent sports injuries and see how technology continues to improve athletic performance. Student teams perform hands-on diagnostics with up to date medical equipment to take and record systolic and diastolic blood pressure and heart rates, and infrared technology to record body temperature. A series of open-ended problems challenge students to design programs for fitness, then write, illustrate and present their problem solutions.
 
 Information Technology
 
Student will learn to use the components of Microsoft Office software, digital mapping software, web page design software and presentation software. Student teams are challenged to create a personal home page for delivery to school Internet sites and presentations delivered via PowerPoint software. By mastering the fundamentals of these tools, students will be well on their way to living and thriving in the workplace – and the society – of today and tomorrow.
 
 Laser Technology
Students will use a variety of equipment to explore the fundamental laser and fiber optics technology in the bending of light and laser sound transmission. Student teams perform a sequence of critical, preliminary, hands-on experiments culminating in the use of the laser to solve a number of commercial and industrial problems.
 Mechanisms
 
Students learn to understand simple machine fundamentals using a gyroscope, gear reduction, speed reduction, and mechanical advantage devices.
 
 Pneumatics
Student teams will demonstrate the principles of pneumatics as used in industry with an emphasis on new technologies and manufacturing. They will design and build pneumatic circuits with cylinders, directional valves, electric solenoids, regulators and flow control valves.
 Research and Development
                     

                                                                                                                                           

                                                            
                            
Students will produce sketches, layouts, and prototypes. They will apply mathematical formula to anticipate performance, study the effects of weight, aerodynamics and alignment and finally measure the speed of a vehicle using an electronically discharged and digitally timed CO2 raceway. After successful experimentation, students complete a series of open-ended problems using a kinetic energy tester to study the design and performance characteristics of crash proof vehicles.
 
Robotics
Students will discover that a robot is a complete systems tool for many applications, and much more than just a simple mechanical arm to pick and place objects. They will program a robot; use the fundamentals of robotic programming language and the use of tactile and optical sensors. Their robot will complete work actual work. Students will set up, program, and perform simulations that demonstrate the use of robots in both terrestrial and extra-terrestrial applications. The role played by principles of pneumatics, hydraulics and electronics are discovered. Exploration continue comparing and contrasting robots used for medicine, industry and in entertainment. Finally, students will realize that a robot is a device upon which we have grown dependent – and that robot mastery is a vital technology.
 Structural Engineering
 
Student engineers will apply mathematical and scientific data to configure structural forms and meet hands-on challenges. After building and testing a variety of beam sections, stressed panels and trusses, student teams design, engineer, and construct a model bridge. The bridges are then tested on our computer-interfaced structural tester and apply real data to predict and evaluate the behavior of loaded structural systems.
 
 Video Production
Student videographers develop a major production focusing on newscasts and human-interest short subjects, and several short scripting and shooting assignments must be completed. Teams will develop scripts that require pre-planning, reading and writing competence. A unique set of collaborative open-ended problems demands student teams provide video production services to other module teams.
 Virtural Architecture
 
Students use cyber-images, which can be entered and explored, permit students to add furnishings, windows, doors, and other requirements to meet aesthetic and design specifications. There’s a section on interior design with software that encourages students to modify the interior design and furnishings of a home or office. Students also gain an understanding of how color is used for effect in design, how to read a blueprint and fundamentals of space planning and layout.
 
 
 
 
 
 
 
 
 
 
 
 
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